Games & Immersive

AR and VR Experiences

Augmented and virtual reality for product demos, exhibitions and training, tested for fit and as a prototype before full production.

Some products and tasks are hard to show in a photo or a video: large equipment, a property not yet built, the inside of a machine, or a risky procedure staff must learn safely. Augmented reality (AR) places digital objects on the real view seen through a phone camera. Virtual reality (VR) puts a person inside a fully digital space through a headset. Both are often bought for novelty, then left unused after one event.

Kemlat starts every AR or VR request with a fit test. It checks whether an immersive experience would solve your problem better than a video or a web page, and on which devices. If it would, we develop the idea, build a prototype that real users try, and prepare a production and testing plan with a clear scope. You decide on full production based on what the prototype showed.

How we work

  1. 01

    Test the fit

    We review the goal, the audience, the setting and the alternatives. Where a video or an interactive web page would do the job, we say so and recommend against AR or VR.

  2. 02

    Choose the format and devices

    We compare phone-based AR, some of which runs in the browser without an app, with VR on headsets, against your audience and venue.

  3. 03

    Develop the idea

    We describe step by step what the user sees and does, the content needed, such as 3D models of your products, and how success will be measured.

  4. 04

    Build a prototype

    We build a short working version of the key moment and test it with real users on the target devices, checking comfort (including motion sickness in VR), clarity and session length.

  5. 05

    Plan production and testing

    Based on the prototype, we prepare the plan for full production: content to create, devices, testing steps, setup at the venue, and how use will be tracked.

What you receive

Fit test and recommendation

A written view on whether AR or VR suits your goal, and which format and devices to use.

Experience concept

A step-by-step description of the experience, the content it needs and how success is measured.

Working prototype

A short version of the key moment, tested with users on the target devices.

Production and testing plan

Scope, content list, device setup, test plan and usage tracking for full production.

What changes for you

  • You invest in AR or VR only where it serves a clear purpose.
  • Users try the idea on real devices before full production is committed.
  • Full production starts from a tested concept and a clear plan.

Scope: Every request begins with a fit test, and scope is agreed after it. This service covers the idea, the prototype and the production plan. Full production, headsets and other hardware, and 3D scanning or modelling beyond what the prototype needs are scoped separately.

Questions clients ask

Do users need special equipment?

Phone-based AR works on most recent smartphones, and some versions open in the browser without installing an app. VR needs headsets, which suit exhibitions, showrooms and training rooms better than public campaigns.

Can you use our existing 3D product files?

Often, yes. Engineering and design files usually need simplifying before they run smoothly on a phone or headset. We check your files during the fit test.

Is VR suitable for staff training?

It suits tasks that are risky, rare or costly to practise for real, such as emergency procedures or operating heavy equipment. For simple knowledge, a learning game or a short course usually works better.

What happens after the prototype?

You receive the production and testing plan. If you decide to go ahead, full production is scoped and agreed as a separate stage, using what the prototype showed.

Start with a conversation

Tell us where you are today. We will suggest the right first step, with no obligation.