Game studios and companies with a game idea often face one of three problems. The team lacks the people to finish a feature or a platform version. A finished game needs an Arabic version, and simply translating the text breaks the layout and reads poorly. Or the project has stalled, with unclear code, a growing list of bugs and no reliable plan to reach release.
Kemlat works with studios and game owners at whichever point they are stuck. Every request starts with an assessment of the idea or the existing project: its code, how it is built into a playable version, its content and the remaining work. We then agree a scope and plan for shared development, Arabic localisation or completion, carry out the work with specialist developers and artists, test it, and deliver builds ready for release.
How we work
- 01
Assess the idea or project
For a new idea, we review the concept, the target players and the platforms. For an existing project, we review the code, the game engine version, how the game is packaged into a playable version, the bug list and the assets, to see what works and what is missing.
- 02
Agree scope and plan
We define the features, platforms, languages, quality targets and the conditions each milestone must meet to be accepted. Each milestone ends with a playable build, a version of the game you can install and play.
- 03
Develop or complete
Developers and artists work in your code repository and project tools where possible. They fix blocking issues first, then build the remaining features.
- 04
Localise into Arabic
When localisation is in scope, we write natural Arabic text, set up right-to-left layout and Arabic fonts that join letters correctly in the game engine, adjust menus to the new text lengths, and review images and references for cultural fit.
- 05
Test on target platforms
We test functions, performance and language display on the agreed devices, log bugs, and retest the fixes before each milestone is accepted.
- 06
Deliver and hand over
We deliver release builds, source code changes and documentation, and prepare Arabic store listing text where agreed.
What you receive
Project or idea review
A written assessment of the concept or existing project, with its risks and remaining work.
Scope and development plan
Agreed features, platforms, milestones and the conditions for accepting each one.
Development and completion work
Features, fixes or platform versions delivered at each milestone as a playable build.
Arabic localisation
Adapted Arabic text, right-to-left interface and fonts, and cultural review, when in scope.
Tested release build and handover
A final build tested on the target platforms, with source code changes and handover notes.
What changes for you
- You know the real state of the project before committing more budget to it.
- Arabic-speaking players get a version that reads naturally and displays correctly.
- Progress is visible through a playable build at each milestone.
Where this service sits in the KEMLAT Method
Scope: Every request begins with an assessment, and scope is agreed after it. Game engine licences, app store fees and marketing are not included. Ownership of the code and content stays with you, as set out in the agreement.
Questions clients ask
Which game engines do you work with?
Most projects use common engines such as Unity or Unreal. The assessment confirms that the right specialists are available for your engine and version before any commitment is made.
Is Arabic localisation just translation?
No. Arabic is written right to left, and its letters change shape depending on their position in a word, so many game engines need extra setup to display it correctly. Menus, buttons and subtitles also need adjusting, and some content may need a cultural review.
Can you take over a project another team started?
Yes, after assessing the code and the build. Sometimes the right decision is to fix and finish, and sometimes to rebuild parts. We explain which and why before scope is agreed.
Will you sign a non-disclosure agreement?
Yes. We sign one before reviewing your project or idea, and we limit access to the people working on it.
What do you need from us?
Access to the source code and assets, the game design document if there is one, the bug list, and a decision-maker who approves each milestone.
Related services
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